Saturday, June 22, 2013

[GUIDE] COH2: Support Weapon Kampaneya build (heavy MG start)

For a list of the units described in this, check out my Soviet Unit Guide here.
  1. Send first engineer to cap.
  2. Build engineer.
  3. Use second engineer to build SWC.
  4. Send second engineer to cap the other direction.
  5. Build three Maxim MG teams.
  6. Upgrade your engineers with flamethrowers.  You'll need this to force infantry out of buildings.
  7. Get a Conscript squad.  You can use this to capture, and also to merge your Conscripts into understrength Maxim squads in the field.
  8. Select "Guards Motor Coordination Tactics" as your doctrine.
  9. Get a Guards squad (to protect against early scout car or flammenwerfers).
    1. Upgrade it with the DPS light machine guns ASAP for vehicle buttoning and anti-infantry firepower.
  10. Build a fuel depot.
  11. Build mines EVERYWHERE with your engineers, you'll be floating a lot of munitions.  I can not understate how important this is.
  12. When you have about 50 fuel, build the Tankoviy Battalion Command.
  13. Build an SU-85.  Keep it at the back of the army to deal with tanks when they roll up.  Make sure focused sight is on.
  14. If you have enough fuel, build another SU-85.  Otherwise, build a ZiS-3 anti-tank gun (used to support the SU-85 in case it gets flanked, plus you can barrage infantry).
  15. If you don't have a second SU-85, get one now.
At this point you should be in phenomenal shape.  Your machine guns will easily deal with mass grenadiers or panzergrenadiers.  You can even attack move deployed MG42 teams and win with your maxims due to your larger crew size.  Your mortar will help you deal damage to pinned troops, and can be used to kill snipers as well.

After your two SU-85s are out it'll be very difficult to break you anywhere.  You can now build the Mechanized Armor Kampaneya and crank out T-34/85s if you'd like, for extra flexibility.   Don't forget about Mark Vehicle to make vehicle kills even easier.


Optional things to build:
  • Get the 120mm Mortar squad (unlocked through your doctrine).  Useful for dealing even more damage against enemy infantry, and can occasionally kill snipers too.
  • Get another Guards squad if you need help capping, or quickly forcing cappers away from victory points using their grenades.
  • Upgrade your headquarters to heal infantry.
  • RPG-43 Anti-tank grenades for your Conscript(s), to allow them to damage German tank engines to make kills easier.
  • M5 Halftrack to reinforce your troops in the field.

Pain points:
  • Before your second MG reaches the front lines, you are quite vulnerable and most likely outnumbered in the field.  Be very careful not to lose your engineers (you need them for capping and mines later) or let your first MG take too much damage.  Play conservatively and let them take your fuel if need be so that you can counter-attack in force.
  • Note that your Maxim teams can deploy and kill an MG42 team, even if they're deployed first and shooting you.
  • Snipers are a little tricky, but if you can suppress the infantry in front of it you can literally rush an MG team right into him.  A combination of your fast deploy times + one burst from the Maxim can kill him.
  • A late mortar is easily countered by your 120mm, which can kill their crew in a single barrage (and you have more range).
  • An early mortar is harder to deal with- get used to moving your MGs constantly, even during fights after suppressing the enemy.  Look for opportunities to rush it with flamers or your guard troops.
  • Units in buildings can be taken care of by your flamer engineers.  If it's an MG, use your own MG squad to bait its fire.
  • The flammenwerfer halftrack is your primary concern.  You have to fight battles aggressively to make sure you can get Guards onto the field at the same time as it.  After you have Guards squads it can only really harass your cappers on the flanks, so use mines and your second Guards squad liberally to kill or drive it off.
  • In the event the enemy has enough fuel to build a Panther, you may need to go build T-34/85s to Ram it.  SU-85s don't do good damage against Panther frontal armor, though Mark Vehicle will help.

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