[1 CP] Guards Rifle Infantry
- The elite ranged Soviet infantry, they excel at combat at medium and long-range. They come with anti-tank rifles that do decent but unspectacular damage, easily killing light vehicles but provide a limited threat against the frontal armor of German tanks. From the side or behind however, they can pose quite a threat.
- The infantry can also be upgraded with submachine guns to make them more dangerous in close combat.
[1 CP] HM-38 120mm Mortar
- This will replace your existing mortar from the Support Weapon Kampaneya. Note that if you already built a mortar, it will not be upgraded to the stronger version.
- This gives the mortar team longer range, more damage and a much larger area of effect. Costs more manpower.
[3 CP] Mark Vehicle (80 munitions)
- Targeted vehicle takes more damage for sixty seconds.
[4 CP] Vehicle Crew Repair Training
- Provides vehicles the ability to repair their tanks when not in combat. Must be used on vehicles individually (does not apply to all vehicles you own). Cannot fire main gun while under repairs.
[4 CP] T34/85 Upgrade (720 MP, 260 fuel, calls in two tanks)
- Instantly summons two T-34/85 tanks, with the same stats as a regular T-34 but they have a more powerful main gun that is better able to penetrate enemy armor.
Guards Rifle Anti-Tank Tactics
[1 CP] Guards Rifle Infantry
- The elite ranged Soviet infantry, they excel at combat at medium and long-range. They come with anti-tank rifles that do decent but unspectacular damage, easily killing light vehicles but provide a limited threat against the frontal armor of German tanks. From the side or behind however, they can pose quite a threat.
- The infantry can also be upgraded with submachine guns to make them more dangerous in close combat.
- Gives Conscript squads the ability to "hit the dirt", preventing them from moving while substantially reducing incoming damage from bullets.
- Squad cannot move when Hit the Dirt is active, but can still retreat.
- Still vulnerable to explosives and flamethrowers. Be careful about using it too early, and then having an enemy toss a bundled grenade into your stationary squad.
[2 CP] Conscript Assault Package Upgrade
- Allows you to upgrade Conscripts with two PPsH submachine guns.
- Significantly increases short-range firepower.
[4 CP] ML-20 152mm Howitzer
- A structure constructable by your engineers anywhere on the map, it has a very long range and a free artillery barrage ability.
- You can likely build it in on the outside edge of your base and hit just about anywhere on the map excluding their base sector.
[6 CP] IL-2 Sturmovik Attacks
- Launches an aircraft that patrols the given area, firing at targets that linger. Can deal good damage against both infantry and tanks.
Shock Rifle Frontline Tactics
[1 CP] Shock Troops
- Shock Troops are the toughest Soviet infantry, able to withstand incredible amounts of damage.
- Excellent close-combat fighters between their grenades and SMGs.
- Still vulnerable to suppression, snipers, grenades and tanks.
[2 CP] AT-Gun Ambush Tactics
- Allows you to camouflage your ZiS anti-tank gun.
[4 CP] KV-8 Flamethrower Tank
- Allows you to call in a tank with comparable stats to a T-34 that can switch between a powerful flamethrower and a normal tank main gun.
- The flamethrower is very effective, quickly toasting or chasing off infantry within reach.
- The main gun is mediocre, and will struggle against German tanks' front armor
- While the KV-8 has a good amount of health, it has poor armor and thus most hits will end up penetrating and doing damage.
[4 CP] Incendiary Artillery Barrage
- Launches a quick barrage of incendiary rounds, essentially blanketing the area in molotovs. Will not injure vehicles.
[5 CP] IS-2 Heavy Tank
- A very expensive off-map tank call-in, it can be useful when you need an all-purpose, high health tank.
- The main gun will penetrate most German armor but is not particularly damaging.
- The IS-2 also does not have great armor, but the high health means that it will stay alive for a long time anyway. Just be prepared to repair it.
- In most scenarios, with the balance as it is now, it's a better idea to build T-34s or tank destroyers instead if you can.
Shock Motor Heavy Tactics
[1 CP] Shock Troops
- Shock Troops are the toughest Soviet infantry, able to withstand incredible amounts of damage.
- Excellent close-combat fighters between their grenades and SMGs.
- Still vulnerable to suppression, snipers, grenades and tanks.
- Activatable global ability that allows your infantry to detect vehicles through the fog of war.
[2 CP] Conscript repair kit
- Allows Conscripts to repair. This includes vehicles, structures and bridges.
[5 CP] ISU-152 Heavy Assault Gun
- A long-range tank that fires slowly but has a powerful, large area-of effect shell. Essentially mobile artillery that only fires one round at a time.
- Its main gun is especially powerful against infantry but does good damage against vehicles as well.
- Vulnerable to flanking, and does not have high health or armor.
[6 CP] IL-2 Precision Bomb Strike
- Launches a bombing run that drops four massive explosives. Easily dodged but very powerful.
NKVD Disruption Tactics.
[1 CP] Radio Intercept
- Tells you whenever the enemy completes building of a unit.
[2 CP] Recon Flight
- Flies an aircraft over the target area to scout for you temporarily.
[3 CP] Rapid Construction
- Global ability that replaces any infantry you lose while it is active with Conscript squads.
[5 CP] Fear Propaganda Artillery
- Makes infantry in the area randomly retreat or fight less effectively for a short period.
[6 CP] IL-2 Sturmovik Attacks
- Delivers a powerful strafing run that can kill enemy infantry and damage enemy tanks.
Anti-Infantry Tactics.
[1 CP] Shock Troops
[2 CP] Recon Overflight
[4 CP] KV-8 Flamethrower Tank
[4 CP] Incendiary Artillery Barrage
[6 CP] Fear Propaganda Artillery
[1 CP] Shock Troops
- Shock Troops are the toughest Soviet infantry, able to withstand incredible amounts of damage.
- Excellent close-combat fighters between their grenades and SMGs.
- Still vulnerable to suppression, snipers, grenades and tanks.
[2 CP] Recon Overflight
- Flies an aircraft over the target area to scout for you temporarily.
[4 CP] KV-8 Flamethrower Tank
- Allows you to call in a tank with comparable stats to a T-34 that can switch between a powerful flamethrower and a normal tank main gun.
- The flamethrower is very effective, quickly toasting or chasing off infantry within reach.
- The main gun is mediocre, and will struggle against German tanks' front armor
- While the KV-8 has a good amount of health, it has poor armor and thus most hits will end up penetrating and doing damage.
- lobal ability that replaces any infantry you lose while it is active with Conscript squads.
[4 CP] Incendiary Artillery Barrage
- Launches a quick barrage of incendiary rounds, essentially blanketing the area in molotovs. Will not injure vehicles.
[6 CP] Fear Propaganda Artillery
- Makes infantry in the area randomly retreat or fight less effectively for a short period.
Armored Assault Tactics.
[1 CP] Radio Intercept
[1 CP] Radio Intercept
- Tells you whenever the enemy completes building of a unit.
- Provides vehicles the ability to repair their tanks when not in combat. Must be used on vehicles individually (does not apply to all vehicles you own). Cannot fire main gun while under repairs.
- Replaces the existing T-34/76 with the T-34/85, giving it a more powerful main gun that is better able to penetrate enemy armor.
- Will not upgrade already built T-34/76s.
- A very expensive off-map tank call-in, it can be useful when you need an all-purpose, high health tank.
- The main gun will penetrate most German armor but is not particularly damaging.
- The IS-2 also does not have great armor, but the high health means that it will stay alive for a long time anyway. Just be prepared to repair it.
- In most scenarios, with the balance as it is now, it's a better idea to build T-34s or tank destroyers instead if you can.
- Delivers a powerful strafing run that can kill enemy infantry and damage enemy tanks.
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