Friday, June 14, 2013

Audemed vs. Dullahan (this German sniper is ridiculous)

Replay is here:  http://www.youtube.com/watch?v=i0R5wbcqAG8


Exciting game between two high-level players.  The game is especially notable for a German sniper who racks up a ridiculous number of kills.



German Analysis
The most obvious difference from the norm is that Audemed goes for Grenadier, Grenadier, Sniper, MG.  Generally German players get two MGs since snipers are easily overrun and take a lot of micro to keep alive.

Through a combination of good play and some luck, Audemed manages to keep the sniper alive for much longer than normal and does a lot of damage.  Still, I can't help but feel a second MG would still have been much more effective against the constantly rushing opponent (especially since Dullahan went shock troops over Guards, who are forced to get closer to be effective).

He opts against Panzergrenadiers, instead relying on about two Grenadier squads all game equipped with Gewehr 43s and later an LMG.  This strikes me as acceptable- he doesn't want to make the MP investment to buy the more expensive panzergrenadiers, and he feels that he has the infantry threat under control.  For the most part this is true as he actually has more trouble with the constant stream of Assault Guns.  When he does get overrun by infantry, an extra MG would have done more than a Panzergrenadier squad.

I would have liked to see the extra resulting manpower re-invested into an early Fuel Depot, as he obviously had a fuel-heavy strat planned with Panzer IV usage.

After his scout car started to fight enemy Assault Guns, I think he could have used it to devastating effect in the southern VP area to chase off infantry squads instead of just keeping it forwards in a suicidal position.

He floats munitions through a lot of it- pioneers with flamers would have helped a lot against the enemy infantry.


Russian Analysis
Two biggest notes about the Russian side:

1.  He does a generally better job at microing: keeping units alive, dealing good damage with grenades and flanking.

2. The Russian doctrine bonuses are much better than the German ones.  Having Conscripts able to repair your tank is ridiculous, plus the ISU tank call ins were very strong.

He got far too cocky at a few points of the game, either pushing over the bridges or actually into the opposing base at one point.  Secure the victory, don't gloat.  A little extra time on defense can lead to some devastating mine traps.

His barbed wire field to the north felt like it hurt him more than his opponent.  I think moving it to the west (to slow down the north flanking route) would have made more sense.

Dullahan made some excellent plays keeping low numbered shock troop squads around to kill off the enemy, relying on veterancy and armor to keep them alive.

There were at least two times when he should have "merged" his Conscripts into a Pak AT gun crew but didn't, allowing the crew to later die and be recaptured.

Great use of smoke to plow through enemy defenses, especially his assault gun + shock troops vs. Panzer 4 + Pak AT gun in the battle for the middle VP.


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