Saturday, June 15, 2013

[GUIDE] COH2 German Commanders/Doctrines

Updated as of 6/16/2013.  As the game is still in open beta and a lot of people consider the German doctrines underpowered, don't be surprised if they end up changing.


Festung Armor Doctrine
  • [2 CP] Panzer Tactician
    • Allows your vehicles to instantly deploy smoke, obscuring them from sight from the enemy.  Useful for escaping, or to buy yourself a crucial few seconds to win a tank battle (as long as you can see the enemy tank with another unit you can still fire).
  • [3 CP] Hull Down
  • [4 CP] Pak 43 Emplacement
  • [4 CP] Command Tank
  • [6 CP] Railway Artillery Support
    • Fires three large explosive rounds at the area.


Festung Support Doctrine
  • [2 CP] SdKfz 250/7 Mortar Half-track
  • [2 CP] Smoke Bombs
    • Summons a bomber that drops (non-damaging) smoke pots onto the field, blocking line of vision.  Useful for protecting your tanks, attacking machine gun/AT gun positions, or just being sneaky.  There's a significant delay (~10 seconds) before it goes off, so you have to think ahead.
  • [3 CP] Relief Infantry
  • [4 CP] IeFH 18 Artillery
  • [6 CP] Sector Artillery




Jaeger Armor Doctrine

  • [2 CP] (PASSIVE) Half-track Riegel Anti-Tank Mine
  • [2 CP] Reconnaissance Overflight (80 munitions)
  • [3 CP] (PASSIVE) Spotting Scope (30 munitions per vehicle)
    • Improves sight range when stationary.
  • [5 CP] Elefant Heavy Tank Destroyer (640 MP, 260 fuel)
  • [5 CP] Stuka Bombing Strike (160 munitions)
    • Drops a 50kg bomb that destroys almost everything it hits.
    • Effective against infantry and armor.
    • Will neutralize a capture point if hit (including victory points).


Jaeger Infantry Doctrine

  • [1 CP] Ambush Camouflage (30 munitions per unit upgraded)
    • Grenadiers, Panzer Grenadiers and HMGs can be camouflaged in cover or deep snow.  When they attack, they will temporarily increase their damage.
  • [2 CP] Jaeger Light Infantry Upgrade
    • Allows infantry to be upgraded with Gewehr 43s, improving their damage output.
    • Also allows infantry to interrogate dying enemy troops (the ones rolling around on the ground) to temporarily reveal enemy units in the fog of war.ns
  • [3 CP] Tactical Movement (40 munitions, lasts 20 seconds)
  • [4 CP] Light Artillery Barrage (120 munitions)
  • [6 CP] Stuka Close Air Support (240 munitions)


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