- TMs are constantly in AR mode
- Dropping into VR mode puts them into a "trance"
- This gives you +2 to all Matrix actions, but NOT Resonance actions
- You can only be in hot-sim VR
- Resonance
- "attribute represents how connected you are to the Resonance"
- Resonance max is Essence rounded down
- Whenever Essence is lost, you lose an equal amount of Resonance rounded up
- Hitting zero Resonance means you lose the Technomancer quality and all Resonance abilities
- Resonance Signature
- Whenever a Resonance ability is used, it leaves behiind a unique signature = user's Resonance rating
- Lasts for 1 hour * rating
- Resonance beings can detect a signature as long as they get 3 hits on a Matrix Perception test
- If you've seen it before you recognize it (or do a Memory Test, GM discretion)
- 5+ hits = "you get an impression of what kind of being or ability left it there"
- Resonance beings have their own signatures "on themselves all the time" at the corresponding rating
- Sprites and their actions leave signatures for their compiling TM
- You can hide anyone's Resonance signature for 1 Combat Turn per hit on Erase Signature
- Resonance Actions
- Only usable in the Matrix but are not Matrix actions (no Overwatch score accrual)
- You do not get bonus VR dice for Resonance actions
- Living Persona
- You cannot store data, you have to store it on a "nearby device" (typically a commlink)
- Matrix Attributes:
- Device Rating = Resonance
- Attack = Charisma
- Sleaze = Intuition
- Data Processing = Logic
- Firewall = Willpower
- Matrix damage is counted as Stun damage
- You cannot be a slave or a matser, or part of a PAN or WAN
- May add Resonance to Addiction Tests for hot-sim
- You get an additional +2 to Matrix Perception tests
- Resonance abilities cannot be used through other devices like a commlink or a deck
- Can reboot their living persona as Reboot Device, but it doesn't count as a Matrix Action
- Threading
- Uses the Resonance Action "Thread Complex Form"
- Must also choose a Level for the effect (up to 3 x Resonance)
- Affected by noise, different grid and public grid modifiers
- Complex Forms only usable on spotted icons
- Complex Forms that target Devices can also target Personas (p.252)
- Sustaining a complex form gives you a -2 penalty on all actions per sustained form
- Anything that may break your concentration requires a Resonance + Willpower (2) test
- Cannot sustain forms when unconscious
- Complex Forms always cause Fading
- Fading = (Complex form Fade Value) or (DV 2), whichever is higher
- Note that Complex Forms have specific fade values relative to the Level
- Threading test net hits > Resonance rating, damage is Physical
- Threading test net hits <= Resonance rating, damage is Stun
- Killing Complex Forms
- Used to kill another technomacner's form without their permission
- Software + Resonance [Mental] vs. (complex form Level) + (threader Resonance)
- Each net hit reduces hits from their threading test, 0 hits ends the complex form
- Must resist Fading as if you threaded the targeted complex form
- Learning Complex Forms (p.252)
- Learn a complex by analyzing it with Software + Intuition [Mental]
- (# of hits / 12) = days it takes to learn
- Can know up to (Resonance * 2) complex forms
- Complex Forms
- Diffusion of (Matrix Attribute)
- Target = Device|Persona
- Duration = Sustained
- Force value = Level + 1
- Software + Resonance[Level] vs. Willpower + Data Firewall
- Their attribute is reduced by net hits (cannot drop below 1)
- {{{Threading another Diffusion for the same attribute replaces the old Diffusion (they do not stack)}}}
- Puppeteer
- Target = Device|Persona
- Duration = immediate
- Force value = Level + 4
- Software + Resonance[Level] vs. Willpower + Firewall (1|2|3)
- Free/Simple/Complex Action = 1/2/3 threshold
- Success means the target does specified Matrix action as their next action
- Resonance Veil
- Target = Device|Persona
- Duration = Sustained
- Force value = Level - 1
- Software + Resonance[Level] vs. Intuition + Data Processing
- Target "believes something has happened in the Matrix"
- If the target has reason to believe it's fake, they get Matrix Perception vs. (net hits)
- Fading
- Resisted by Resonance + Willpower
- Damage is only healable naturally through rest
- Caused by threading complex forms or sprite summoning
- see "Threading" or "Sprites" for specific damage reules
- Sprites
- General
- Device Rating and Resonance = Level
- Matrix Atributes are based on level and type of sprite
- If Sprite is physically tracked, it gives location of the owner (same for Convergence)
- Matrix Condition = 8 + (Level / 2)
- Sprites are personas, and cnanot be part of a PAN or WAN
- Commanded using the "Command Sprite" Resonance Simple Action (see Command Sprite Resonance Action for more details)
- Sprite-Technomancer Link (p.256)
- Can communicate with your sprite through the Matrix (text, images, etc.)
- Losing connection to the Matrix also loses connection to the sprites (but is restored when you're back online)
- Registered sprites will wait for you to come back, but compiled sprites will vanish
- Compiling a Sprite
- May be compiled at a Level up to (2 * Resonance)
- Every net hit on the Compile Sprite (Resonance) action is one task the sprite will do
- Limit of one compiled sprite at a time
- When compiled, Overwatch Score starts
- Convergence makes the sprite vanish immediately
- Owner is the TM who compiled it, and has their Resonance signature
- Compiled Sprite Tasks
- Task can be one of
- single use of a sprite power
- one Combat Turn worth of Matrix actions to the same job
- participation in cybercombat until all enemy combatants have been defeated or you escape safely
- (Sustaining a power counts as 1 task indefinitely unless you change it in some way)
- Registering a Sprite
- Registering requires (# of hours) = sprite Level
- Sprite Overwatch Score does not increase due to time while it is being registered
- Neither you nor the sprite can take other actions during this period
- Registering + Resonance [Level] v. (Sprite Level * 2)
- One net hit will result in successful registering
- Each net hit will also add to that sprite's # of tasks
- OS is erased immediately
- Registered sprites do not count against your compiled sprite limit of one
- You can register # of sprites <= Logic (this is from Errata)
- Sprite will stay with you as long as it owes you at least one task
- Registered Sprite Tasks
- Special task list only for registered sprites:
- Compiled Sprite Task
- Aid Study
- Assist Threading
- Loaned Task
- Remote Task
- Re-register Sprite
- Standby
- Sustain Complex Form
- Decompiling
- You can dismiss your own sprites {{{for free}}, decompiling is used for other owners's sprites
- Decompiling + Resonance [Social] vs. (sprite Level) + (compiler's Resonance only if sprite is registered)
- Net hits reduce # of owed sprite tasks by 1
- When the sprite reaches 0 tasks, it returns to the Resonance on its next action
- Sprite powers
- Using a sprite power is a Standard Resonance action
- Camouflage
- Cookie
- Diagnostics
- Electron Storm
- Gremlins
- Hash
- Stability
- Suppression
- {{{The exact implementation of the rules for this are unclear. What lies below is my own interpretation.}}}
- Sprite uses it to "stun" the next IC to be spawned for (Level / 2) turns. This takes up one power usage.
- The IC will still spawn and be visible, it just can't (and no one can act against it)
- Watermark
- Fade damage when compiling/decompiling/registering
- Fading = 2 * (opposed sprite net hits)
- Sprite rating > Resonance, damage is Physical
- Sprite rating <= Resonance, damage is Stun
- Submersion
- Strengthens the TM's connection with the Resonance
- Measured in Grades, starting from Grade 1 (cannot exceed your Resonance attribute)
- {{{Cost for submersion is 10 + (Grade * 3)}}}
- The original text is 10 x (Grade + 3) but this is a mistake
- If Resonance is ever lowered below Submersion, the Submersion grade goes down as well
- Resonance can be increased up to 6 + Submersion grade (spending Karma as normal to do so)
- Allows access to the Resonance Realms
- Each submersion grade gives you a new echo power
- Each Echo cannot be picked more than once unless otherwise stated
- Echoes
- Attack Upgrade: +1 Attack, max(2)
- Data Processing Upgrade: +1 Data Processing, max(2)
- Firewall Upgrade: +1 Firewall, max(2)
- Mind over Machine: +1 Rating control rig, max(3)
- NeuroFilter: +1 biofeedback resist, max(2)
- Note that this does not protect against Fade damage.
- Overclocking: +1d6 hot-sim VR
- Resonance Link: Establishes a one-way empathic link with another TM.
- Resonance [Program]: This echo lets you copy the effects of one common or hacking program (p. 245). Can be taken once per type of program
- Sleaze Upgrade: +1 Sleaze, max(2)
- Resonance Actions
- Call/Dismiss Sprite (Simple)
- Command Sprite (Simple)
- Sprites are intelligent and will follow orders to the best of their ability.
- If the command is complex or confusing, the sprite rolls a (Level * 2) test against a threshold set by the GM to see if it understands.
- Compile Sprite (Complex)
- Decompile Sprite (Complex)
- Kill Complex Form Sprite (Complex)
- Register Sprite (Complex)
- Thread Complex Form (Complex)
- Types of sprites (p. 259)
- Courier
- Cookie, Hash
- Crack
- Suppression
- Data
- Camouflage, Watermark
- Fault
- Electron Storm
- Machine
- Diagnostics, Gremlins, Stability
Wednesday, January 28, 2015
[SR5] Technomancer Rules Summary
Entries in curly braces {{{ }}} are house rules, typically because the existing rules are unclear.
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