Friday, January 23, 2015

[SR5] Matrix rules summary

Opti has a neat flowchart for Matrix actions here.

Anything in curly braces {{{ }}} is a house rule. Usually the original rule or an explanation as to why is listed right after it.
  • Everything in the Matrix is an icon
    • Rules prevent icons from not resembling their actual identity (e.g. must look like a person, or a file)
    • Matrix appears by default as a "black flatland under a black sky"
    • Typically displays one icon per PAN
      • But will still display dangerous devices on that network separately
  • Terminology
    • Hosts are a "self-contained place in the Matrix... [with] no physical location, as they exist purely in the Matrix cloud"
    • Everything in the matrix is one of these six things: persona, device, PAN, file, host, or a mark
    • Datastream visibility is filtered out by default but can be shown (but are useless without snooping)
    • Personas are usually based on a commlink, cyberdeck, rigged vehicle/drone, or technomancer
    • Devices represent electronic devices (such as cars, music players, maglocks, etc.). Typically they do something in the physical world
    • Files are a collection of data, or possibly a collection of files (a "folder")
    • Marks (matrix authentication recognition key) "keeps track of which personas have access to which devices, files hosts, and other personas"
    • Grids are a Matrix Service Provider
      • All public and global grids are accessible at any time
      • Local grids are only accessible if you are physically in the area
      • Hopping between grids is still confined to what is available in your area
      • Grid by lifestyle:
        • Low or lower = public grid
        • Middle = local grid
        • High = global grid (pick a Big Ten megacorp as provider)
        • Luxury = any grid you want
    • Commlinks are a "combination computer, smartphone, media player, passport, wallet, credit card, Matrix browser, chip reader, GPS navigator, digital camera, and portable gaming device"
      • Data Processing and Firewall are = commlink's Device Rating
    • Cyberdecks (p. 227)
      • about the size of a small tablet or notebook
      • built-in sim module
    • Direct Neural Interface is required for VR
      • This can come from trodes or having an implanted (datajacks|commlink|cyberdeck)
  • Matrix Attributes
    • Attack, Sleaze, Data Processing, Firewall
  • Matrix Condition Monitor
    • Every device in the Matrix has health = 8 + (Device Rating / 2)
    • Damage is resisted by Device Rating + Firewall
    • No wound modifiers (except Technomancers since they take Stun damage)
    • Filling the Matrix damage track "dumps" you
    • Repairing device Matrix damage requires:
      • toolkit
      • an hour of work
      • Hardware + Logic [Mental] test (every hit repairs one box or cuts future repair session times in half)
        • Device is not usable during the repair process
        • Critical glitches permanently break the device
  • IC and sprites also take matrix damage but cannot be repaired
    • Biofeedback damage
      • Resisted by Willpower + Firewall
      • Stun if cold-cim, Physical if hot-sim
  • Dumpshock
    • If you disconnect from the Matrix while in VR without going to AR first, you get dumpshock
    • 6S or 6P depending on cold/hot sim
    • Resisted as normal Biofeedback (but if you got dumped due to a bricked deck you don't get Firewall to help resist)
    • You also suffer 2 to all actions for (10 - Willpower) minutes
  • Link-locked
    • Any persona (includes agent, techno, sprite) can be link-locked
    • When locked, you cannot use Switch Interface mode, Enter/Exit Host, or Reboot actions on your device
    • You can escape with a successful Jack Out (p. 240) action but you still suffer dumpshock
    • Typically falling unconscious during VR will switch you to AR automatically, but link-lock prevents this
      • IC will keep attacking you even when unconscious
  • User Modes
    • AR
      • Can be used without falling into a trance
      • -2 to Perception tests in physical space
    • Cold-sim VR
      • All physical senses blocked (as if asleep)
      • Initiative is Data Processing + Intuition + 3d6
      • Biofeedback damage is Stun
    • Hot-sim VR
      • All physical senses blocked (as if asleep)
      • Initiative is Data Processing + Intuition + 4d6
      • Biofeedback damage is Physical
      • +2 to all Matrix actions
  • Noise
    • Caused by distance, nearby electronics, natural/artificial dampening, cosmic background radiation, etc.
    • Spam zones has huge Matrix traffic and everything is slowed
    • Static zones have electromagnetic blockage (tunnels, sewers, deep in a steel building) or are far away from civilization (deserts, north pole, in the middle of the ocean)
    • Noise penalty = distance + situational - noise reduction
      • Penalty never applied to defense or resistance tests
    • Distance table (p.231):
      • Direct connection = 0
      • 0 - 100m = 0
      • .1 - 1.0km = 1
      • 1.01 - 10km = 3
      • 10.01 - 100km = 5
      • > 100.01km = 8
    • Situational modifier table:
      • Faraday cage = no signal
      • Salt water = 1 per cm
      • Fresh water = 1 per 10cm
      • Dense foliage = 1 per 5m
      • Metal-laced earth or wall = 1 per 5m
      • Wireless negation (wallpaper or paint) = Rating
      • Spam or Static zone = Rating
        • 1 = City downtown | Abandoned building
        • 2 = Sprawl downtown | Abandoned neighborhood, barrens
        • 3 = Major event or advertising blitz | Rural area, abandoned underground area, heavy rain/snow
        • 4 = Commercial area in a city | Wilderness, severe storm
        • 5 = Commercial area in a sprawl | Remote place with satellite access only
        • 6 = Massive gathering or widespread emergency | Remote enclosed place (cave, desert ruin)
      • {{{For Spam and Static Zones, take the worst of the target and the source. If the target is in a 4 noise spam zone and the source is in a 2 Static zone, they both have 4 noise to interact with each other.}}}
  • Illegal Actions
    • Failed Attack deals 1 damage per net defense hit (UNRESISTABLE)
    • Failed Sleaze puts a mark on you and informs host, who launches IC
  • Overwatch score
    • Accumulates whenever you perform an illegal action
    • Rebooting clears your marks and score
    • Each hit on a defense test (regardless of test success or failure) adds to the score
    • Every {{{5 + 3d6}}} minutes from the first tally, it increases another 2D6 (rolled in secret by the DM)
      • Rules-as-written: 15 minutes
    • If outside a host or when leaving a host with score 40+, convergence occurs
      • You get hit with 12 DV Matrix damage (resist normally)
      • forced to reboot (dumpshock applied if in VR)
        • This even applies to technomancers
      • physical location reported to owner of the grid and your current host
    • Can use the Check Overwatch Score action or Baby Monitor program to check your score
      • DM should not tell player how many hits the defense is getting
  • PANs & WANs
    • Can slave (Device Rating x 3) devices to your commlink or deck
    • Whenever slaves defend, they can use master's firewall or their own rating for the test
    • Marks on slaves apply to master as well
    • In reverse, if you fail a sleaze on a slaved device only its owner marks you, not the master as well
    • WANs can slave unlimited devices
      • Being inside a host that has a WAN makes you "directly connected" to all devices in the WAN
    • Only devices can be slaves/masters/part of a PAN (not personas, files, etc.)
    • When directly connected to a device: (p. 358-359)
      • you can target a device on a network independently without being on the host
      • the device cannot use the host rating in tests
  • Grids
    • Targets must always be on a grid
      • Megacorps would be on their global grid
      • Smaller companies and wealthier people would be on the local or private grid
      • Lower class people/organizations would be on the public grid
    • Matrix actions against a target on a different grid have a -2 penalty (including trying to grid jump!)
    • Changing grids requires either Grid-Hop (if you have access) or Brute Force/Hack on the Fly
      • Penalties only apply when you're outside of a host
    • The public grid has a -2 penalty always, even in a host (on a public grid)
  • Typical Device Ratings
    • 1 = General appliances, public terminals, entertainment systems
    • 2 = Standard personal electronics, basic cyberware, vehicles, drones, weapons, residential security devices
    • 3 = Security vehicles, alphaware, corporate security devices
    • 4 = High-end devices, betaware, military vehicles and security devices
    • 5 = Deltaware, credsticks, black-ops vehicles and security devices
    • 6 = Billion-nuyen experimental devices, space craft
  • Matrix Spotting Table
    • Not running silent
      • < 100m = Automatic
      • 100+ m = Simple Computer + Intuition [Data Processing]
      • a host (any distance) = automatic
    • Running silent
      • Must first check if there are any silent icons in the vicinity (within 100m or in the same host)
      •  Opposed Computer + Intuition [Data Processing] vs. Logic + Sleaze (1 net hit = detect)
      • If there are multiple silent running icons, you roll once against a random one
        • {{{If you know "a feature" of an icon running silent (e.g. the last one who attacked you), you can look for a specific one}}}
  • Matrix Perception
    • Autospot anything within 100m that is not running silent
    • Spotting beyond 100m or any silent device requires a test (see Matrix Spotting Table)
    • Any marked icon is always visible
    • Any spotted icon will stay visible even if it starts running silent
      • Icon can use the Hide action or reboot/jack out
    • If you are running silent you have a -2 modifier to all Matrix actions
    • Sample things you can perceive per hit:
      • Spot a target
      • The most recent edit date of a file.
      •  The number of boxes of Matrix damage on the target’s Condition Monitor.
      • The presence of a data bomb on a file.
      • The programs being run by a persona.
      • The target’s device rating.
      • The target’s commode.
      • The rating of one of the target’s Matrix attributes.
      • The type of icon (host, persona, device, file), if it is using a non-standard (or even illegal) look.
      • Whether a file is protected, and at what rating.
      • The grid a persona, device, or host is using.
      • If you’re out on the grid, whether there is an icon running silent within 100 meters.
      • If you’re in a host, whether there is an icon running silent in the host.
      • If you know at least one feature of an icon running silent, you can spot the icon (Running Silent, below).
      • The last Matrix action an icon performed, and when.
      • The marks on an icon, but not their owners.
  • Running Silent
    • Switching to silent running is a Simple Action
    • -2 to all Matrix Actions while running silent
    • See "Matrix Spotting Table->Running silent" for spotting rules
    • Any owner can set a Matrix object to silent running
  • Noticing Hackers
    • A successful Attack or a failed Sleaze will result in detection
    • IC may be launched (only if in a host)
  • Recognition Keys (marks)
    • Marks are individualized to their owner
    • Icons can invite other icons for 1-3 marks (Invite Mark action)
    • Otherwise, Brute Force and Hack on the Fly are the only other options
    • Marks are invisible to everyone but the mark owner, but can be spotted with Matrix Perception
    • All marks you have and are on you are removed when you reboot
    • Marks can never be given or transferred
  • Owners
    • Every device, persona, host, and file has an owner.
    • Each Matrix object can only have one owner.
    • "For all intents and purposes, owning an icon is the same as having four marks on it." (p.236)
    • Owning a device and being its owner are not necessarily the same (e.g. if you steal someone else's commlink)
    • Matrix Ownership is registered with the device and the grids
    • Ownership can be transferred (if you are the owner) in a ~1 minute process
    • You can illegally change a device's owner with:
      • Hardware toolkit
      • Extended Hardware + Logic [Mental] (24, 1 hour)
      • Glitch results in an alert sent out to the authorities
      • Note that changing a file's ownership can be done with Edit File to copy, then delete original
      • Personas and hosts can never have ownership changed
  • Matrix Teamwork Tests
    • Assistants perform the same test, and each hit gives the leader +1 to their limit and dice pool (max is the Assistant's skill rating)
    • {{{There is no specific ruling on how teamwork should work on Matrix actions, so all of the below is a house rule}}}
      • When trying to assist another on a Matrix action, they both must be in the same host (if any)
      • If they are on different grids, the normal "different grid" penalty applies
      • Both characters accrue overwatch score from the action
      • Add 1 to OS for both characters for each hit on the teamwork test
  • Programs
    • Come in Common and Hacking types (Hacking programs are illegal)
    • Cannot duplicate programs on the deck
    • Only provides benefit while the program is running
    • Programs appear as icons connected to your persona
  • Agents
    • Autonomous programs rated from 1-6
    • Take up one program slot on your deck
    • Can use programs running on the same device as them
    • Use the Matrix attributes of the device they run on (e.g. your cyberdeck)
    • Use their own rating for other attributes (e.g. Mental)
    • Intelligence is equivalent to Pilot Programs (p. 269) of the same rating
    • Attacks on the agent are attacks on you
    • Agents can run independently of you and have their own persona when doing so
  • Hosts (p.246)
    • No physical spot, but could be tethered to one (e.g. clubs, stores)
    • Entering a host requires going through the actual host icon
    • Always on a specific grid, but once inside the originating grid is irrelevant
    • Can run IC
    • Have file archives that hold files that aren't in use, cannot be hacked
    • Hosts have a Host Rating (HR)
      • Attack, Sleaze, Data Processing, Firewall
      • Ratings are typically (HR + 3), (HR + 2), (HR + 1), (HR)
      • IC have the same ratings as their host
    • Host Convergence
      • Overwatch Score accumulates while inside the host
      • When convergence occurs, host gets three marks on you and deploys IC
      • Leaving a host after convergence results in immediately grid convergence (should just jack out)
    • Intrusion Countermeasures (IC)
      • {{{Data Processing + Host Rating + 4D6}}}
        • Rules-as-written is (Initiative = Data Processing + Intuition + 4D6)
      • Hosts can launch one IC per turn, at the START of the turn
      • Hosts typically have Patrol IC running all the time
      • Hosts can run # of ICs equal to their Rating
      • Hosts are capped to only one per type of IC at a time
      • IC condition monitor = 8 + (Host Rating / 2) (p.228)
      • IC resist attacks with Device Rating + Firewall
      • IC attacks are:
        • (Host Rating) * 2 [Attack]
        • Complex Action
        • Note that failed attacks damage the IC as normal

Matrix Actions

  • Brute Force
    • attack and add a mark
  • Change Icon
  • Check Overwatch Score
  • Control Device
  • Crack File
  • Crash Program
  • Data Spike (Complex Action)
    • Cybercombat + Logic [Attack] v. Intuition + Firewall
    • Matrix Damage = Attack + 1/net hit + 2/mark
    • If you are Data Spiking an icon you are the owner of, that counts as 4 marks (+8 DV)
  • Disarm Data Bomb
  • Edit File
    • Can be used to protect files
  • Enter/Exit Host
  • Erase Mark
  • Erase Matrix Signature
  • Full Matrix Defense
  • Grid Hop
  • Hack on the Fly
    • Stealth add a mark
  • Hide
  • Invite Mark
  • Jack Out
  • Jam Signals
  • Jump Into Rigged Device
  • Matrix Perception
    • Analyze an object or vicinity
  • Matrix Search
    • Search matrix for info
    • Can be public info, or private info on this host
    • Info:
      • General = 1 (1 minute)
      • Limited = 3 (30 mins)
      • Hidden = 6 (12 hours)
    • Modifiers:
      • -1 intricate or specialized
      • -2 obscure
      • -2 on another grid
  • Reboot Device
    • if mark = 3, reboot device (specify delay to start back up 0-infinite)
    • only works on devices
    • Doesn't work on link-locked
  • Send Message
  • Set Data Bomb
  • Snoop
    • if mark >=1, intercept traffic to and from target
  • Spoof Command
    • if mark >=1, send a command
    • only works on devices and agents
  • Switch Interface mode
  • Trace Icon
    • Find physical location of device or persona if mark >= 1
    • Doesn't work on hosts or IC (no physical presence)

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