Anything in curly braces {{{ }}} is a house rule. Usually the original rule or an explanation as to why is listed right after it.
- Everything in the Matrix is an icon
- Rules prevent icons from not resembling their actual identity (e.g. must look like a person, or a file)
- Matrix appears by default as a "black flatland under a black sky"
- Typically displays one icon per PAN
- But will still display dangerous devices on that network separately
- Terminology
- Hosts are a "self-contained place in the Matrix... [with] no physical location, as they exist purely in the Matrix cloud"
- Everything in the matrix is one of these six things: persona, device, PAN, file, host, or a mark
- Datastream visibility is filtered out by default but can be shown (but are useless without snooping)
- Personas are usually based on a commlink, cyberdeck, rigged vehicle/drone, or technomancer
- Devices represent electronic devices (such as cars, music players, maglocks, etc.). Typically they do something in the physical world
- Files are a collection of data, or possibly a collection of files (a "folder")
- Marks (matrix authentication recognition key) "keeps track of which personas have access to which devices, files hosts, and other personas"
- Grids are a Matrix Service Provider
- All public and global grids are accessible at any time
- Local grids are only accessible if you are physically in the area
- Hopping between grids is still confined to what is available in your area
- Grid by lifestyle:
- Low or lower = public grid
- Middle = local grid
- High = global grid (pick a Big Ten megacorp as provider)
- Luxury = any grid you want
- Commlinks are a "combination computer, smartphone, media player, passport, wallet, credit card, Matrix browser, chip reader, GPS navigator, digital camera, and portable gaming device"
- Data Processing and Firewall are = commlink's Device Rating
- Cyberdecks (p. 227)
- about the size of a small tablet or notebook
- built-in sim module
- Direct Neural Interface is required for VR
- This can come from trodes or having an implanted (datajacks|commlink|cyberdeck)
- Matrix Attributes
- Attack, Sleaze, Data Processing, Firewall
- Matrix Condition Monitor
- Every device in the Matrix has health = 8 + (Device Rating / 2)
- Damage is resisted by Device Rating + Firewall
- No wound modifiers (except Technomancers since they take Stun damage)
- Filling the Matrix damage track "dumps" you
- Repairing device Matrix damage requires:
- toolkit
- an hour of work
- Hardware + Logic [Mental] test (every hit repairs one box or cuts future repair session times in half)
- Device is not usable during the repair process
- Critical glitches permanently break the device
- IC and sprites also take matrix damage but cannot be repaired
- Biofeedback damage
- Resisted by Willpower + Firewall
- Stun if cold-cim, Physical if hot-sim
- Dumpshock
- If you disconnect from the Matrix while in VR without going to AR first, you get dumpshock
- 6S or 6P depending on cold/hot sim
- Resisted as normal Biofeedback (but if you got dumped due to a bricked deck you don't get Firewall to help resist)
- You also suffer 2 to all actions for (10 - Willpower) minutes
- Link-locked
- Any persona (includes agent, techno, sprite) can be link-locked
- When locked, you cannot use Switch Interface mode, Enter/Exit Host, or Reboot actions on your device
- You can escape with a successful Jack Out (p. 240) action but you still suffer dumpshock
- Typically falling unconscious during VR will switch you to AR automatically, but link-lock prevents this
- IC will keep attacking you even when unconscious
- User Modes
- AR
- Can be used without falling into a trance
- -2 to Perception tests in physical space
- Cold-sim VR
- All physical senses blocked (as if asleep)
- Initiative is Data Processing + Intuition + 3d6
- Biofeedback damage is Stun
- Hot-sim VR
- All physical senses blocked (as if asleep)
- Initiative is Data Processing + Intuition + 4d6
- Biofeedback damage is Physical
- +2 to all Matrix actions
- Noise
- Caused by distance, nearby electronics, natural/artificial dampening, cosmic background radiation, etc.
- Spam zones has huge Matrix traffic and everything is slowed
- Static zones have electromagnetic blockage (tunnels, sewers, deep in a steel building) or are far away from civilization (deserts, north pole, in the middle of the ocean)
- Noise penalty = distance + situational - noise reduction
- Penalty never applied to defense or resistance tests
- Distance table (p.231):
- Direct connection = 0
- 0 - 100m = 0
- .1 - 1.0km = 1
- 1.01 - 10km = 3
- 10.01 - 100km = 5
- > 100.01km = 8
- Situational modifier table:
- Faraday cage = no signal
- Salt water = 1 per cm
- Fresh water = 1 per 10cm
- Dense foliage = 1 per 5m
- Metal-laced earth or wall = 1 per 5m
- Wireless negation (wallpaper or paint) = Rating
- Spam or Static zone = Rating
- 1 = City downtown | Abandoned building
- 2 = Sprawl downtown | Abandoned neighborhood, barrens
- 3 = Major event or advertising blitz | Rural area, abandoned underground area, heavy rain/snow
- 4 = Commercial area in a city | Wilderness, severe storm
- 5 = Commercial area in a sprawl | Remote place with satellite access only
- 6 = Massive gathering or widespread emergency | Remote enclosed place (cave, desert ruin)
- {{{For Spam and Static Zones, take the worst of the target and the source. If the target is in a 4 noise spam zone and the source is in a 2 Static zone, they both have 4 noise to interact with each other.}}}
- Illegal Actions
- Failed Attack deals 1 damage per net defense hit (UNRESISTABLE)
- Failed Sleaze puts a mark on you and informs host, who launches IC
- Overwatch score
- Accumulates whenever you perform an illegal action
- Rebooting clears your marks and score
- Each hit on a defense test (regardless of test success or failure) adds to the score
- Every {{{5 + 3d6}}} minutes from the first tally, it increases another 2D6 (rolled in secret by the DM)
- Rules-as-written: 15 minutes
- If outside a host or when leaving a host with score 40+, convergence occurs
- You get hit with 12 DV Matrix damage (resist normally)
- forced to reboot (dumpshock applied if in VR)
- This even applies to technomancers
- physical location reported to owner of the grid and your current host
- Can use the Check Overwatch Score action or Baby Monitor program to check your score
- DM should not tell player how many hits the defense is getting
- PANs & WANs
- Can slave (Device Rating x 3) devices to your commlink or deck
- Whenever slaves defend, they can use master's firewall or their own rating for the test
- Marks on slaves apply to master as well
- In reverse, if you fail a sleaze on a slaved device only its owner marks you, not the master as well
- WANs can slave unlimited devices
- Being inside a host that has a WAN makes you "directly connected" to all devices in the WAN
- Only devices can be slaves/masters/part of a PAN (not personas, files, etc.)
- When directly connected to a device: (p. 358-359)
- you can target a device on a network independently without being on the host
- the device cannot use the host rating in tests
- Grids
- Targets must always be on a grid
- Megacorps would be on their global grid
- Smaller companies and wealthier people would be on the local or private grid
- Lower class people/organizations would be on the public grid
- Matrix actions against a target on a different grid have a -2 penalty (including trying to grid jump!)
- Changing grids requires either Grid-Hop (if you have access) or Brute Force/Hack on the Fly
- Penalties only apply when you're outside of a host
- The public grid has a -2 penalty always, even in a host (on a public grid)
- Typical Device Ratings
- 1 = General appliances, public terminals, entertainment systems
- 2 = Standard personal electronics, basic cyberware, vehicles, drones, weapons, residential security devices
- 3 = Security vehicles, alphaware, corporate security devices
- 4 = High-end devices, betaware, military vehicles and security devices
- 5 = Deltaware, credsticks, black-ops vehicles and security devices
- 6 = Billion-nuyen experimental devices, space craft
- Matrix Spotting Table
- Not running silent
- < 100m = Automatic
- 100+ m = Simple Computer + Intuition [Data Processing]
- a host (any distance) = automatic
- Running silent
- Must first check if there are any silent icons in the vicinity (within 100m or in the same host)
- Opposed Computer + Intuition [Data Processing] vs. Logic + Sleaze (1 net hit = detect)
- If there are multiple silent running icons, you roll once against a random one
- {{{If you know "a feature" of an icon running silent (e.g. the last one who attacked you), you can look for a specific one}}}
- Matrix Perception
- Autospot anything within 100m that is not running silent
- Spotting beyond 100m or any silent device requires a test (see Matrix Spotting Table)
- Any marked icon is always visible
- Any spotted icon will stay visible even if it starts running silent
- Icon can use the Hide action or reboot/jack out
- If you are running silent you have a -2 modifier to all Matrix actions
- Sample things you can perceive per hit:
- Spot a target
- The most recent edit date of a file.
- The number of boxes of Matrix damage on the target’s Condition Monitor.
- The presence of a data bomb on a file.
- The programs being run by a persona.
- The target’s device rating.
- The target’s commode.
- The rating of one of the target’s Matrix attributes.
- The type of icon (host, persona, device, file), if it is using a non-standard (or even illegal) look.
- Whether a file is protected, and at what rating.
- The grid a persona, device, or host is using.
- If you’re out on the grid, whether there is an icon running silent within 100 meters.
- If you’re in a host, whether there is an icon running silent in the host.
- If you know at least one feature of an icon running silent, you can spot the icon (Running Silent, below).
- The last Matrix action an icon performed, and when.
- The marks on an icon, but not their owners.
- Running Silent
- Switching to silent running is a Simple Action
- -2 to all Matrix Actions while running silent
- See "Matrix Spotting Table->Running silent" for spotting rules
- Any owner can set a Matrix object to silent running
- Noticing Hackers
- A successful Attack or a failed Sleaze will result in detection
- IC may be launched (only if in a host)
- Recognition Keys (marks)
- Marks are individualized to their owner
- Icons can invite other icons for 1-3 marks (Invite Mark action)
- Otherwise, Brute Force and Hack on the Fly are the only other options
- Marks are invisible to everyone but the mark owner, but can be spotted with Matrix Perception
- All marks you have and are on you are removed when you reboot
- Marks can never be given or transferred
- Owners
- Every device, persona, host, and file has an owner.
- Each Matrix object can only have one owner.
- "For all intents and purposes, owning an icon is the same as having four marks on it." (p.236)
- Owning a device and being its owner are not necessarily the same (e.g. if you steal someone else's commlink)
- Matrix Ownership is registered with the device and the grids
- Ownership can be transferred (if you are the owner) in a ~1 minute process
- You can illegally change a device's owner with:
- Hardware toolkit
- Extended Hardware + Logic [Mental] (24, 1 hour)
- Glitch results in an alert sent out to the authorities
- Note that changing a file's ownership can be done with Edit File to copy, then delete original
- Personas and hosts can never have ownership changed
- Matrix Teamwork Tests
- Assistants perform the same test, and each hit gives the leader +1 to their limit and dice pool (max is the Assistant's skill rating)
- {{{There is no specific ruling on how teamwork should work on Matrix actions, so all of the below is a house rule}}}
- When trying to assist another on a Matrix action, they both must be in the same host (if any)
- If they are on different grids, the normal "different grid" penalty applies
- Both characters accrue overwatch score from the action
- Add 1 to OS for both characters for each hit on the teamwork test
- Programs
- Come in Common and Hacking types (Hacking programs are illegal)
- Cannot duplicate programs on the deck
- Only provides benefit while the program is running
- Programs appear as icons connected to your persona
- Agents
- Autonomous programs rated from 1-6
- Take up one program slot on your deck
- Can use programs running on the same device as them
- Use the Matrix attributes of the device they run on (e.g. your cyberdeck)
- Use their own rating for other attributes (e.g. Mental)
- Intelligence is equivalent to Pilot Programs (p. 269) of the same rating
- Attacks on the agent are attacks on you
- Agents can run independently of you and have their own persona when doing so
- Hosts (p.246)
- No physical spot, but could be tethered to one (e.g. clubs, stores)
- Entering a host requires going through the actual host icon
- Always on a specific grid, but once inside the originating grid is irrelevant
- Can run IC
- Have file archives that hold files that aren't in use, cannot be hacked
- Hosts have a Host Rating (HR)
- Attack, Sleaze, Data Processing, Firewall
- Ratings are typically (HR + 3), (HR + 2), (HR + 1), (HR)
- IC have the same ratings as their host
- Host Convergence
- Overwatch Score accumulates while inside the host
- When convergence occurs, host gets three marks on you and deploys IC
- Leaving a host after convergence results in immediately grid convergence (should just jack out)
- Intrusion Countermeasures (IC)
- {{{Data Processing + Host Rating + 4D6}}}
- Rules-as-written is (Initiative = Data Processing + Intuition + 4D6)
- Hosts can launch one IC per turn, at the START of the turn
- Hosts typically have Patrol IC running all the time
- Hosts can run # of ICs equal to their Rating
- Hosts are capped to only one per type of IC at a time
- IC condition monitor = 8 + (Host Rating / 2) (p.228)
- IC resist attacks with Device Rating + Firewall
- IC attacks are:
- (Host Rating) * 2 [Attack]
- Complex Action
- Note that failed attacks damage the IC as normal
Matrix Actions
- Brute Force
- attack and add a mark
- Change Icon
- Check Overwatch Score
- Control Device
- Crack File
- Crash Program
- Data Spike (Complex Action)
- Cybercombat + Logic [Attack] v. Intuition + Firewall
- Matrix Damage = Attack + 1/net hit + 2/mark
- If you are Data Spiking an icon you are the owner of, that counts as 4 marks (+8 DV)
- Disarm Data Bomb
- Edit File
- Can be used to protect files
- Enter/Exit Host
- Erase Mark
- Erase Matrix Signature
- Full Matrix Defense
- Grid Hop
- Hack on the Fly
- Stealth add a mark
- Hide
- Invite Mark
- Jack Out
- Jam Signals
- Jump Into Rigged Device
- Matrix Perception
- Analyze an object or vicinity
- Matrix Search
- Search matrix for info
- Can be public info, or private info on this host
- Info:
- General = 1 (1 minute)
- Limited = 3 (30 mins)
- Hidden = 6 (12 hours)
- Modifiers:
- -1 intricate or specialized
- -2 obscure
- -2 on another grid
- Reboot Device
- if mark = 3, reboot device (specify delay to start back up 0-infinite)
- only works on devices
- Doesn't work on link-locked
- Send Message
- Set Data Bomb
- Snoop
- if mark >=1, intercept traffic to and from target
- Spoof Command
- if mark >=1, send a command
- only works on devices and agents
- Switch Interface mode
- Trace Icon
- Find physical location of device or persona if mark >= 1
- Doesn't work on hosts or IC (no physical presence)
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