Anything in curly braces {{{ }}} is a house rule.
*Rigging (p. 264)
- Control rig augmentation connects to cerebrum, brain stem...
- built in sim module that can Direct Neural Interface other devices
- Universal Data connector and cable (basically a datajack)
- Control type (highest to lowest priority);
- Rigger control
- Remote control
- Manual Control
- Autopilot
- Receiving contradicting commands at the same level before an action results in no action
- Noise
- Wireless has Noise Penalty (p. 230)
- Direct connections have no noise
- "Jump in" rules
- You can only jump into a device that has the Rigger Interface (p.461, $1000)
- You can only be in VR when jumped in (p. 241 "Jump Into Rigged Device")
- Method of jumping
- If you are already in AR, it's a Complex Action
- If you already in VR, it's a simple action
- Direct connection is simple action
- To jump into another rigged device while already in VR, you can use "Jump Into Rigged Device" (Simple Action) if it's slaved (p. 266)
- If it's not slaved, you have to jump out and back in again
- To jump out, use the "Switch Interface Mode" (Simple Action) to go back to VR or AR
- Vehicle actions as Matrix actions (any matrix bonus applies to Vehicle actions such as Control, Gunnery, Sensor)
- All vehicle LIMITS are increased by the rating of your control rig (e.g. Sensor, Speed, Handling, Accuracy [only when fired by rigger])
- Includes vehicle/drone sensor, speed, handling, weapon accuracy
- Cold-sim initiative = initiative + 2d6
- Hot-sim initiative = initiative + 3d6 (note that the only benefit to hot-sim is the initiative bonus)
- Hot-sim also gives +2 to all Matrix tests (p.230)
- Biofeedback damage is Physical, not Stun
- protects the drone from direct matrix attack (they see and must attack your persona instead)
- Physical damage to the drone (while jumped in)
- You must resist half the damage taken (round up as usual) as Biofeedback (p. 229)
- Stun if cold-sim, Physical if hot-sim
- Resist using Willpower + Firewall
- Remote Control (p. 238 "Control Device")
- Action time is equivalent to the time it would take you to perform the action
- All actions use either the normal limit for the action (e.g. accuracy) or your Data Processing rating, whichever is lower
- If there is no similar action to what you want to do, use:
- Electronic Warfare + Intuition[Sleaze] vs. Intuition + Firewall
- If you are issuing the same order to all or some of the devices, you are not penalized
- If you are doing differnt actions you must split your dice pool into # of groups = # of devices you want to control with a single action
- Whenever you use your Sleaze as a limit it counts as a Sleaze action (e.g. Overwatch, reverse mark on failure)
- Minimum marks to perform an action:
- Free = 1
- Simple = 2
- Standard/Complex = 3
- Rigger Command Console (RCC) (p. 266)
- analagous to a cyberdeck
- primarily used to create a Personal Area Network (PAN) to master-slave drones
- Data Processing used for VR initiative and is the Command test Limit on the RCC
- Can be used to reduce Noise and/or improve "Sharing"
- Set when you boot the RCC. Noise + Sharing cannot exceed Device Rating
- Noise is a straight reduction (this applies even to non-slaved drones)
- Sharing is the # of simultaneous autosofts that can run on slaved drones
- Drones running their own autosofts cannot use any RCC autosofts
- The autosofts are running on ALL drones simultaneously, excluding above
- Values can be changed while running using the Change Device Mode action (p.163)
- Firewall used to protect against all attacks on the slaved drone network
- Can give a command to one, some, or all of your slaved drones with a Simple action
- Can jump from one slaved drone to another without "jumping out" first
- Commands issued are acted on the drone's turn, not the rigger's
- Can slave up to (Device Rating x 3) drones
- PAN:
- When slaved device forced to make a defense test, it can use either its rating or its master's rating
- Thus against a Brute Force attack you could use your (Willpower + RCC Firewall), instead of (Drone Device Rating x 2)
- If an attacker gets a mark on a slave, they get a mark on the RCC
- RCC cannot help defend against a direct connection
- WAN:
- All drones have zero noise regardless of distance
- Requires devices to be slaved to a host
- Drones
- Device Rating = Pilot Rating
- Device Rating is used whenever mental attribute needed
- Drones are considered "devices" in the Matrix
- When issued a "novel, unexpected or a complicated command" (and no one is jumped in) must roll DR x 2
- One hit means that it performs the command
- else does nothing
- Perception = Pilot + Clearsight[Sensor]
- Infiltration
- (Autonomous) Pilot + Stealth [Handling] vs. Perception + Intuition [Mental]
- (Jumped in) Intuition + Stealth [Handling] vs. Perception + Intuition [Mental]
- Initiative
- Autonomous: (Pilot x 2) + 4D6
- Jumped in: Rigger's VR initiative
- Have both Physical and Matrix damage tracks. Filling up either one renders the drone inoperable.
- Attacking
- When autonomous: Pilot + (Weapon Targeting Autosoft)[Weapon Accuracy]
- When jumped in: Gunnery + Agility[Weapon Accuracy + Control Rig Rating] (p. 238)
- Note that the control rig is not the same as the RCC
- Drones must have an autosoft for their wielded weapon to attack. (p. 183)
- Defending
- Tests
- Standard defense test: Pilot + {{{Maneuvering_autosoft}}}[Handling]
- Full defense test: Pilot + {{{Maneuvering_autosoft}}} + (Pilot|RCC Rating)[Handling]
- Pilot takes the place of Reaction (p.199)
- Drones roll their Pilot + Autosoft [Handling]" does not specify the autosoft p. 205
- Resisting Damage
- Test is Body + Armor (minus AP) as normal
- Physical Condition Monitor = 6 + (Body / 2)
- Matrix Condition Monitor = 8 + (Pilot / 2) {p. 228 Matrix Damage}
- If modified physical DV is < modified armor, attack deals no damage
- Ignore stun damage
- Do not suffer wound modifiers
- Recoil
- Recoil compensation = drone Body + any built-in weapon RC
- Vehicle and Drone mounted weapons have the advantage of a sturdy platform from which to fire." p. 176
- Can hold (autosofts|cyberprograms) up to DR / 2 (round up as usual)
- Swapping an autosoft or cyberprogram is a Complex Matrix Action
- Autosofts have a device rating from 1-6
- Availability = DR * 2, Cost = DR * 500 [this is from the errata]
- Clearsight, Electronic Warfare, Evasion, Maneuvering, Stealth, Targeting are the only autosofts
- Cyberprograms are still capped to one of the same type per RCC
- p.269 Rigger-specific Cyberprograms
- Autosofts are skill improvements, cyberprograms are like passive buffs
- Repairing Drones
- Rules-as-written (from Run & Gun p.143, incl. errata fix):
- 2% per physical box repaired in materials
- Labor cost is (Skill Rating * hours spent * 10)¥
- Extended test (Automotive|Aeronautic) Mechanic + Logic[Mental] (12/18/24 depending on difficulty, 1 hour)
- {{{My house rules to allow drones to be recovered past "death"}}}
- 2% per box in materials
- 10% per overflow box in materials
- Small drones can only be recovered from overflow equal to their BOD, larger drones BOD * 2
- Labor cost is (Skill Rating * hours spent * 10)¥
- Extended test (Automotive|Aeronautic) Mechanic + Logic[Mental] (12/18/24 depending on difficulty, 1 hour)
- Specific Drone Rules
- {{{MCT Fly-Spy gets -2 to attempts to detect it}}}
- {{{Ares Duelist attacks with Agility+Blades[accuracy]}}}
There is also a PDF file of rules made by Automaton that has nearly the same rules as what I've listed above, but in a different format.
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