Saturday, August 27, 2016

[SR5] Inertia Team Table Rules

These apply only to house rules for my Shadowrun 5th Edition sessions.



  1. Advancement (base rules are here)
    • The time to improve skills and attributes can be sped up by using more Karma.
      • Cost to cut training time in half (/2): +25% extra Karma
      • Cost to cut training time in quarter (/4): +75% extra Karma
      • Cost to cut training time in eighth (/8): +150% extra Karma
      • This stacks with instructor bonuses as normal.
      • As in the rest of SR, time should be rounded up to the nearest day and Karma should be rounded up to the nearest point.
      • Example 1
        • Upgrading a skill from rating 6 to 7 normally costs 14 Karma and 7 weeks (49 days).
        • At half speed, it would cost 18 Karma and take 25 days.
        • At quarter speed, it would cost 25 Karma and take 13 days.
        • At eighth speed, it would take 35 Karma and take 7 days.
      • Example 2
        • Upgrading a skill from rating 10 to 11 normally costs 22 Karma and takes 22 weeks (154 days).
          • Note that the extra training time is because at ratings 9+ training time is doubled from ratings 1-8.
        • At half speed, it would cost 28 Karma and take 77 days.
        • At quarter speed, it would cost 39 Karma and take 39 days.
        • At eighth speed, it would take 55 Karma and take 20 days.
      • Why did I put in this rule?
        • For plot reasons, my campaign moves "slower" in calendar than I think other tables. People were getting 4-6 Karma per mission but were unable to spend it fast enough. At one point people had 60+ Karma banked! This ruling was to allow them to actually use their Karma without forcing me to change my in-game timelines.

No comments:

Post a Comment

Atlas of Worlds Strategy (Path of Exile Heist League 5.12)

 Despite reading the wiki and other good resources, I still found the POE atlas/map dropping to be extremely confusing. I've written a s...