Acquiring Gear
- To purchase illegally yourself, make an "Availability Test":
- Negotiation + Charisma[Social] vs. (item Availability Rating, as number of dice)
- 1+ hits...
- you purchase at listed price, available in (Base Delivery Time)/net hits
- Tie...
- available at listed price but takes twice as long as (Base Delivery Time)
- Fail...
- you get nothing. You can retry after twice the (Base Delivery Time)
- Each +25% nuyen you put into the cost gives you an extra die to this test up to +400% nuyen spent
- Alternatively, use a contact
- Contact's Negotiation + Contact's Charisma[Social+Connection] vs. (item Availability Rating, as number of dice)
- Assuming you have a working history with the contact, by default they charge no additional fee
- (House rules) Specialists get bonus dice for items in their field.
- Base Delivery Times per item:
- 1-100¥ = 6 hours
- 101-1,000¥ = 1 day
- 1,001-10,000¥ = 2 days
- 10,001-100,000¥ = 1 week
- 100,000+¥ = 1 month
- Note that you can do a Teamwork Assist with a Contact as well.
- Choose you or the contact to act as the leader (whoever is better)
- For the helper, make the Availability Test as normal.
- Any hits increase the leader's limit and dice pool by one.
- The most dice that can be added is equal to the leader's Negotiation rating
- Leader performs their Availability Test with bonus dice and limit, if any.
- Glitches prevent any assistance, critical glitches cause the leader to critically glitch as well.
Fencing Gear (SR5 p.418)
- You can choose to sell it to a contact for 5% * Loyalty rating.
- You can sell it yourself:
- If it's a "standard good" (legal, common item) you can't sell it for more than a "couple nuyen"
- Otherwise...
- Finding a buyer: Extended Etiquette+Charisma[Social] (10) Test
- Interval:
- 0-100¥: 6 hours
- 101-1,000¥: 1 day
- 1,001-10,000¥: 2 day
- 10,001-100,000¥: 1 week
- 100,001¥+: 1 month
- May use the item's Availability Rating to help you with a Teamwork Test.
- A glitch or critical glitch on Etiquette results in unwanted attention (authorities?)
- Selling it: Opposed Negotiation+Charisma[Social] Test
- Final price is 25% of list price, +/-5% per net hit
- You can choose to make the deal with that buyer or restart the search process.
- A glitch or critical glitch while negotiating means you managed to insult the buyer, "the deal might be off... or worse."
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