The Sioux Nation
Government
- Capital: Cheyenne (formerly in Wyoming)
- Constitution-based tribal council
- Independence: 25 April 2018
- Suffrage at 16 years; universal and compulsory
- Has a single original treaty/pact/"constitution" formed by the five original tribes in the Ghost Dance war. Document is hidden and only the elders can see it.
- Council of Elders has the ultimate authority but they try to act only as "spiritual mediators and advisers". Almost all Elders are powerful shamans. Chiefs can appoint a new Elder if necessary.
- Regular affairs handled by a Council of Chiefs. Each of 20 tribes has one chief elected for a 5 year term. Chiefs can only be elected once but often strongly influence the pick of successor.
- Each year at "Midsummer" they meet in Cheyenne to make official rulings on legal cases and send suggested new laws to the Council of Elders. Also typically name new heads of government bureaus.
- Bureaus: Agriculture, Civil Enforcement, Cultural Preservation, Health and Welfare, Native Heritage, High technology, Immigration and Revenue, Justice, National Security, Resource Management
Demographics
- Population: 6,950,000 (January 2075 estimate)
- 63% Human, 17% ork, 9% troll, 5% elf, 5% dwarf, 1% ther
- Languages: English (official), Siouxian dialects, Cherokee, Navajo, numerous tribal dialects
- 15% SINless
- 97% literacy
- Major Urban Areas: Cheyenne (WY) 2.9 million; Billings (MT) 245,000; Rapid City (SD) 225,000; Fargo (ND) 195,000; Casper (WY) 80,000; Butte (MT) 61,000
- Citizenship requires proof of a connection to one of the tribes. SINs are stored in the NAN SIN Registry outside of Cheyenne
Economy
- Industries (rank ordering): Agroindustry, software/info services, food processing, machinery, microelectronics, petroleum/natural gas production, mining, lumber and wood processing
- Cybernetics are very rare due to cultural norms
- Corporate Affiliation: 35%
- Currency: nuyen
- Per Capita GDP: 31,000¥
- Population below poverty line: 15% (2073 est.)
Misc
- Notable Local Grids: Eagle City Grid (Cheyenne), SCEnet (cell system for rural communities)
- Military: Sioux Defense Force (SDF): Sioux Army, Sioux Air Force, Sioux Special Forces (“Wildcats”); Scouts (paramilitary youth organization)
- The largest and best-equipped military in the NANs, but still vastly outgunned by UCAS
- Wildcats used as recon, assassination, counter-terrorism and insurgent training operations. Extensive magic users. Not in the same tier as other special forces like Delta Force. Used in 11-man squads with two 5-man combat teams and a squad leader. Each team has at least one magic user. Augmentation is rare.
- Service obligations: 18 years of age compulsory (all genders) for 12 months; active reserve for 48 months; inactive reserve to age 40
Transportation
- Requires a travel visa with a SIN from a Sioux embassy
- Extra-paranoid about security: Aztlan, CAS, UCAS and megacorp citizens may face extra delays
- Casper has the largest airport and is a full-service aerospace port which is a transportation hub for the northwest. Flies semi-ballistic and suborbital routes to most international cities
- Cheyenne is undergoing massive expansion at Warren Air Force Base
- Small air/heliports are common, with 1/4 of citizens having a pilot's license
- One of the best highway networks in North America (Major Routes 80, 94, 15 and Highway 87)
Tribes and Languages
- The sourcebook is purposefully vague about which tribes compose the Sioux Nation, though it does say there are exactly twenty.
- For the purpose of my campaign, this is a good start for the seven largest: Wdewakanton, Sisseton, Teton, Wahpekute, Wahpeton, Yankton, and Yanktonai.
- Most Sioux are bi- or trilingual, with English as the common language in the nation in addition to their tribal language.
- The most common third languages are Japanese, Nahuatl and Salish.
- Or'zet and Sperethiel are rare, while Sasquatch is disproportionately frequently learned.
Notable Locations
- Devil's Tower (called Bear's Lodge by the Lakota): Unpredictably turns into a mana warp
- Chief's Mountain (aka Great Chief by the Blackfoot): Important Sun Dance ritual location, spawns powerful magical storms, banned to casual visitors.
- Yellowstone Wilderness Refuge: visible dragon line, extremely dangerous magma pocket underneath that is growing progressively more unstable. Allegedly closed to tourists due to danger. Gaeatronics operates six geothermal plants here which power at least half of the Sioux Nation and are a major power source for the Salish-Shidhe Council.
- Billings (MT): Trade and transportation hub for half of SN. Quiet, clean, safe. Attracts a higher-class of business. Major talislegging hub as well. Has a "Tier 5" hospital that is state-of-the-art and allegedly a quarter of city visitors are medical tourists for unique treatments only available there.
- Cheyenne (WY): High-density, mini-arcologies, a mix of new modern construction and restored, gentrified old town. University of Cheyenne (U of C) is here with a wide range of courses but specializing in physics, engineering and microtronics
- Rapid City (SD): Armed camp/trade hub. Largest military base focused on UCAS threat, but also a major Route 90 link and trade stop on the way to UCAS. 200km from the UCAS border.
- Blackstone Prison, Sydney (MT): Mitsuhama-run prison with a license from the Sioux Bureau of Justice. Holds exceptionally dangerous magic users in a mana warp which makes them depression and near-catatonic. Due to long-term negative effects, guards are almost entirely automated. Allegedly affects technomancers as well.
Notable People
- Daniel Howling Coyote (The Great Ghost Dance Prophet, born Daniel Coleman): architect of the Great Ghost Dance, won freedom for the NAN. Left public eye in 2037. Set up the government in the spirit of cooperation and peace. Believed Awakening was a gift to the native peoples and the new beings (metatypes).
Corporations
- Not a signatory to the Business Recognition Accords (e.g. extraterritoriality) but in practice large corps get effectively the same rights through negotiation/corruption. However this has still caused most megacorps to stay out of the country, and the ones that do stick to Cheyenne and Casper.
- Ares (HQ: Cheyenne): launches satellites for the Sioux government and military and their conventional and anti-bug weapons are commonly used. Seen as a front for UCAS military nonetheless.
- Doc Wagon (HQ: Billings): De-facto national health care provider. Full national coverage, guaranteed response time of 30m or less anywhere in the country. Leases or owns almost all hospitals in cities. Headquarters in Billing has an amazing SOTA hospital.
- High Plains Coding (HQ: Cheyenne): Software company that often buys out smaller companies and primarily works in embedded operating systems (e.g. kitchenware, pilot programs).
- Mesametric (HQ: Laramie): Produces construction, agricultural and military utility vehicles. Famous for Kodiak excavation drone. Large international player in global construction, including anthro work drones, magrail locomotives and electronic warfare thunderbirds & EW artillery.
- Wind River Corporation (HQ: Laramie): Biggest player in the biggest SN industry of agriculture. Large enough that they'd be classed a multinational if they applied to the Corporate Court. Hydroponics and aeroponics facilities that grow everything year-round.
- Henequen Enterprises (HQ: Cheyenne): Owned by the feathered serpent Henequen after being kicked out of Denver, is largely a front appearing to be aimed at reclaiming Denver and attacking Aztlan. Minor corporation that specializes in temp staffing Sioux citizens looking to work internationally. Huge player in the shadows.
Crime
- Sioux National Police (derisively known as the "snipes") wear black uniforms, white body armor and carry SMGs regularly
- SNP known for being very aggressive, causing civilian casualties, highly corrupt and being generally bad at catching criminals
- Judges are appointed for life by Bureau of Justice and have a high degree of power in court cases and are not bound by precedent
- No right to a legal representative, judgments are theoretically final (without political maneuvering), no appeals
- Armor is legal and common (including armor jackets).
- Weapon laws are lax but concealed-carry is extremely restricted (vs. open-carry which is very common). Light/heavy pistols are legal and require only an ID check. Semi-auto longarms restricted to hunting areas and home defense, and full auto weapons are illegal outside of corp security and government. Holdout pistols are illegal due to concealment.
- Cyberdecks are common (especially in Cheyenne and Laramie) and while they technically require a license, will often be waved through by police.
Cultural Norms/Rules
- Especially tolerant and meta-type "blind"
- Heavily discriminate against changelings and Anglos
- Tobacco is banned
- Constantly paranoid about attack from UCAS (Israeli-like mentality)
- Long animosity with Aztlan
- Daniel Howling Coyote is considered a saint in the nation
- Urban vs. Rural loyalties differ: Loyalty is usually to family first, then Sioux Nation next, then tribes in cities. Rurals still have strong tribal allegiances.
- "Family" is the extended family, who often live together.
- Chrome augmentations are frowned upon and generally prefer either no-augs or "subtle" bioware. Having obvious modifications can make you a target for lectures on damage to your essence.
- Shamans are very common, while hermetic mages are seen as different and often ostracized.
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