Monday, February 10, 2014

[TIPS] Dota 2 Hero Counter Pick List


  • Abaddon
    • Ancient Apparition's Ice Blast will prevent him from healing during Borrowed Time, but he still won't take damage.
    • Culling Blade can kill him even with his ult active as long as his health is low enough.
    • Doom prevents his ultimate from activating if you use it beforehand.
    • A very high damage attack (such as Laguna Blade or Finger of Death) can kill him without activating Borrowed Time if it kills him from outside the trigger threshold (400 hp).
    • Any form of Hex disables his ultimate from going off (but you must kill him while he is hexed).
  • Beastmaster
    • His boars will slow through magic immunity, making him an excellent counter to magic immune melee carries.
  • Bloodseeker
    • Immediately teleporting when you see him coming for you can be a very effective way to survive a gank.
  • Bristleback
    • Venomancer can be very powerful against him in the lane, doing a large amount of damage over time (DoT) with his passive poison.
    • Leshrac is a decent lane support against him as Diabolic Edict can be a very powerful harassment tool.
    • Magic Stick is extremely useful against him in lane as he spams goo and quills. I would get it even on a hero I wouldn't normally (like a late game carry) if I was in the same lane as him.
    • Any source of hex (Lion/Shadow Shaman/Scythe of Vyse) is a great counter as it will remove his rear damage protection from his passive.
  • Broodmother
    • Alchemist can get a ridiculous amount of gold from killing her spiderlings thanks to Greevil's Greed and his Aoe poison spray.
    • Any AoE hero is effective at stopping her pushes (e.g. Lina, Leshrac, Jakiro, etc.) but you must have some degree of mobility to get away in the event that she surprise attacks you from her web.
  • Centaur Warhammer
    • Necrophos can exploit his self-damage from Double Edge with his ultimate.
  • Chen
    • Very strong in situations where the enemy lacks AoE and creep killing abilities (e.g. Devour, Midas)
  • Clinkz
    • Ghost Scepter is extremely useful against him as it totally negates his damage against you.  Often picked up by supports.
    • Ogre Magi is an excellent pickup against Clinkz, as your extremely strong stun and slow have a good chance at instantly killing him and your high health means you'll typically live long enough to get it off.  Watch out for Orchid silence, however.
  • Dazzle
    • Axe and Ancient Apparition's ultimates both go through Shallow Grave.
  • Doom
    • Any hero that doesn't need to continually use spells or items once combat begins is effective against him.  Death Prophet and Razor are popular pro counterpicks.
    • Medusa's Mana Shield is not removed by Doom.
    • Dazzle can keep Doomed heroes alive through the debuff using Shallow Grave.
    • Healing in general works well against Doom due to how long it takes for the target to die.
    • Magic resistance is very effective against the ultimate, as well as having high health and health regeneration.  Hood of Defiance and Pipe of Insight are both especially good.
  • Faceless Void
    • Pugna can Decrepify Faceless Void's target, or Faceless Void himself if he's not magic immune. This can save teammates when Chronosphere is up.
    • Omniknight's Guardian Angel prevents a lot of Void's damage (note that bashing will still happen).
    • Axe shuts him down well with blink + taunt, combined with the massive bonus to armor. Counter Helix also goes through magic immunity (physical damage).
    • Tiny matches up well against him all game ,with his nukes one shotting Faceless Void for much of the game and craggy exterior stunning attackers in late game.
  • Io
    • Disruptor totally shuts him down with Glimpse countering Relocate easily.
  • Juggernaut
    • Ghost Scepter and Ethereal Blade are excellent item counters against him, as they prevent his Omnislash from hitting you.
    • As his ultimate does physical damage (and bypasses magic immunity), high armor is extremely effective.
  • Legion Commander
    • Pugna can decrepify him or his Duel target.
    • Vengeful Spirit can swap his Duel target away.
  • Lion
    • Extremely effective at countering illusion heroes (especially slow spawners like Chaos Knight and Terrorblade) using Mana Drain and Hex
    • Zero cast point of Hex makes him great against mobile, evasive heroes (Anti-Mage, Storm Spirit, Slark)
  • Morphling
    • Ancient Apparition's ultimate prevents him from healing from his strength conversion.
  • Naix
    • Razor.  You can Static Link through his magic immunity, and it continues working even when Naix jumps into a creep!
    • Siren can activate Song can isolate Naix from his team, as he will be the only one unaffected.
    • Viper, whose ultimate goes through his magic immunity.
  • Nature's Prophet
    • Spectre can find Nature's Prophet wherever he is on the map, preventing him from split pushing effectively.
  • Necrophos
    • In the laning phase, Dragon Knight is an excellent counter pick as your health regeneration will outpace his Heartstopper Aura.
  • Omniknight
    • Both his repel and his ultimate can be purged.
    • This means that Shadow Demon, whose ultimate purges, is a good counter.
    • Omniknight's Guardian Angel prevents all physical damage, which can protect teammates caught in Chronosphere.
  • Outworld Devourer
    • Black King Bar prevents ALL of his abilities (including the orb) from being used, which makes him a carry that focuses on a strong mid game.
    • In the mid lane, he struggles against any hero that does good damage and requires minimal mana (Viper, Kunkka, Razor).  All were common counter picks in The International 3.
  • Phantom Assassin
    • Ghost Scepter is extremely useful against him as it totally negates his damage against you.  Often picked up by supports.
  • Phoenix
    • Huskar resists magic damage extremely well, and harassment by Phoenix will only make him attack faster (which also helps him to kill Phoenix during Supernova).
  • Razor
    • He's an excellent counter himself for many carries that rely on staying power through the fight over burst damage output (like Spectre).  He's also great against Lone Druid since he can suck damage from the bear.
  • Rikimaru
    • Any hero that provides detection will be useful against him whenever he shows himself: Slardar, Bounty Hunter, Zeus, etc.
    • Dust of Appearance is obviously effective, but remember he can purge himself with Diffusal Blade.
    • Monkey King Bar will prevent any miss chance due to Smoke Screen.
  • Skywrath Mage
    • Pugna. His Nether Wand easily annihilates Skywrath Mage when he attempts to use his ultimate.
  • Slardar
    • Dragon Knight's very high armor mitigates the impact of Amplify Damage as well as reducing normal attack damage.
  • Slark
    • Necrophos is very effective at exploiting Slark's Dark Pact (which injures himself).  Death Pulse and Heartstopper Aura also affect invisible units.
  • Sniper
    • Spirit Breaker is an excellent counter because he can charge Sniper from any distance and repeatedly bash him to prevent him from attacking.
    • Tinker has an 1100 cast range on his Laser which is longer than Sniper's attack range, and it causes Sniper to miss all of his attacks.
  • Storm Spirit
    • Enchantress' passive ability Untouchable dramatically reduces Storm Spirit's damage output.  Since the passive takes effect when he starts his attack animation, it takes quite a while for him to land even his first overload attack.  Until Storm Spirit has a Black King Bar or Scythe of Vyse (which disables Enchantress' passive), she can prove very hard to kill.
    • Lion/Shadow Shaman.  Both of them have instant cast stuns (hex) which makes it harder for Storm Spirit to escape after engaging.  Additionally, both of them have follow up stuns as well (and Impale goes through Linkens as long as it's targeted on the ground).
    • Scythe of Vyse: For the same reason as above, it gives you an instant disable on Storm Spirit.
    • Silencer. A silenced Storm Spirit loses the ability to deal damage, silence, stun, slow, and escape.  A well-timed ultimate from Silencer can easily shut down Storm Spirit.
  • Templar Assassin
    • Dark Seer is an excellent support against TA.  Ion Shell quickly removes her Refraction charges and hits invisible units.  Vacuum and Illusory Wall can also hit her while she's Melded.  His Surge also totally counters the slow from her traps.
    • Shadow Demon's ultimate can purge away her Refraction, removing her primary source of survivability and damage.
    • Immediately teleporting when you see her coming for you can be a very effective way to survive a gank.
  • Terroblade
    • His very high starting armor (7.08, best in the game) and excellent agility gain makes Elder Titan's "Natural Order" passive very effective.  With level four of the ability, he reduces Terrorblade's armor by at least 7.  If the Terrorblade was level 16 it would reduce his armor by 14 (7 from starting, 7 more from agility gain).
  • Tidehunter
    • Leshrac can be a powerful lane support against him by using Diabolic Edict.
  • Timbersaw
    • Keeper of the Light's Mana Leak is extremely effective against Timbersaw, who relies on mobility to deal damage.
    • Leshrac can be a powerful lane support against him by using Diabolic Edict.
  • Tinker
    • Spectre can find Tinker wherever he blinks to when he's split pushing. You'll still need a way to cancel his teleport, however (Spectral Dagger doesn't ministun).
    • Phantom Assassin can close the gap to Tinker quite easily with blink strike and interrupt teleports and Tinker's own blink with Stifling Dagger.  As long as you have BKB you can ignore the miss chance from Laser and his missile damage.
  • Tiny
    • Silencer's Curse of the Silent is very effective against Tiny (and other high mana cost spell heroes) in the laning phase, forcing him to either take full damage from the spell or use some of his very limited mana pool.
  • Undying
    • Earthshaker's Echo Slam works as an excellent counter against the zombies spawned from Tombstone.  Additionally, since Undying's Soul Rip is stronger when he stands near many units, he sets himself up for your ultimate.
    • While the zombies are magic immune they are affected by physical AoE abilities normally (such as Bristleback's Quill Spray or Axe's Counter Helix).
  • Ursa
    • Both Force Staff and Ghost Scepter are extremely useful against him, as he relies on quick melee damage to finish people off and has no chasing ability.
    • Omniknight's Guardian Angel completely shuts down Ursa's damage output.
  • Viper
    • His ultimate goes through all forms of magic immunity (the slow, not the damage) which makes him great at kiting melee carries.
    • Corrosive Skin will be triggered by Centaur Warrunner's "Return" passive, applying your passive to him every time you attack.  It makes you a strong laner against him.
  • Weaver
    • Weaver is a great counter to any slow projectile stuns (Alchemist, Sven, Wraith King) as her invisibility will dodge them as long as they have no true sight.
  • Windranger
    • Shadow Demon can purge away Windrun, preventing her from escaping or evading attacks.

2 comments:

  1. What do you mean "Necrophos is very effective at exploiting his Death Pact (which injures himself)." What ability do you mean by "death pact"?

    ReplyDelete
    Replies
    1. Sorry, that should have been Necrophos is very effective at exploiting Slark's Dark Pact (which injures himself [Slark]).

      In the laning phase, you can harass Slark out of range if gold and experience are even, until he hits 6.

      Delete

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