Wednesday, October 21, 2015

SR5 Character Advancement costs and training times

General

  • You can never skip ratings.
  • Time to improve a skill is reduced by 25 percent (round down) if you can find an instructor
  • You cannot improve an attribute or skill that is on downtime from an associated implant/augmentation.
  • If you are only improving skills, you can learn/improve a number of skills up to Logic/2 (round up) during your downtime.
  • Otherwise, you can only improve one of the following during a single downtime period:
    • One Mental and one Physical attribute
    • One attribute and one skill


Learning/Improving an Attribute

  • costs (New Rating) x 5 Karma
  • You can improve a single attribute's rating by at most 2 during a downtime.
  • takes (New Rating) x 1 week to complete
  • Attributes cannot be improved past your metatype maximum using Karma.

Improving Edge

  • costs (New Rating) x 5 Karma
  • training time is instant


Learning/Improving a skill

  • Karma cost:
    • Active skill = (New Rating) x 2 Karma.
    • Knowlege/Langage skill = (New Rating) x 1
  • Max rating improvement per downtime:
    • Active = 2
    • Knowledge/Language = 3
  • At new ratings 1-4, it takes (New Rating) x 1 day to learn.
  • At new ratings 5-8, it takes (New Rating) x 1 week to learn.
  • At new ratings 9-13, it takes (New Rating) x 2 week to learn. (note that you cannot reach rating 13 without the Aptitude Quality)


Learning/Improving an Active Skill Group

  • It costs (New Rating) x 5 to raise and can only be raised by 1 per downtime.
  • It takes (New Rating) x 2 weeks to learn.
  • No other skills or attributes can be improved while you are improving a skill group.


Learning a new specialization

  • costs 7 Karma
  • takes 1 month
  • No other skills or attributes can be improved while you are learning a specialization.


Misc

  • New complex form costs 4 Karma
  • New spells/rituals/preparations costs 5 Karma
  • New initiate level costs 10 + (Grade x 3) karma
  • You can purchase Positive Qualities (with GM approval) for listed Karma cost x 2.
  • You can remove Negative Qualities (with GM approval) for listed Karma x 2.

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