Sunday, March 30, 2014

Shadowrun Dragonfall: The Lab Below


How do you get into the weapons locker?

  • You will encounter a room that is behind some glass "that has a crack down the middle".  In order to enter, you must get the drone control box from the safe on the southeast side of the map, next to a terminal.  You will need to use the terminal to open the safe.  After you have the box, instruct it to deploy drones to the "weapon locker" and it will blow open the wall.

Monday, March 17, 2014

Shadowrun Dragonfall: OTK International run

The username to the terminal (left of start, past the late night guy) is swilliams.

The password is 0629 (June 29th, his daughter Lucy's birthday).

Sunday, March 16, 2014

Shadowrun Dragonfall: AG Chemie Europa run (MKVI Prototype retrieval)


  • The passcode to Lennart Stromberg and  Annika Schroeder's office is 54139. You could find this by venting the toxic gas in the laboratory and examining the note on the desk.
  • The passcode to the elevator that leads to the 25th is 84792.  In Schroeder's office (passcode listed above) there is a note in the desk that has the combination.
  • The prototype will be considered "undamaged" as long as it's not killed or suffers injury from a plot/conversation event.  Taking damage in combat short of killing it will not qualify as "damage'.
  • Killing the rigger in every fight should be considered your top priority.  You will only have one turn until they turn the prototype against you.  Killing the rigger will again restore control once more. 

Tuesday, March 11, 2014

Titanfall Quick Start Guide

First impressions

Call of Duty-like.  Definitely a run and gun shooter.  Minimal reason to stand still.  The addition of AI soldiers is okay, gives you something to do besides stalk enemy players and there's some strategy in efficiently killing them to help you get your titan faster.  They're even less dangerous than creeps are in DOTA though.  You can literally stand in the middle of a pack of them and barely take any damage.

The pilot (infantry) combat is meh.  Like I said, feels similar to CoD.  Parkour element is tough to utilize in combat and most people are using it just for movement.  Accuracy of the standard assault rifle is good enough that you can basically hold down the trigger at close and medium range and whoever does it first wins.  Long range combat requires some fire discipline.  Health is pretty low, expect to die in a gunfight in 1.5 seconds or less.  Melee is insta kill and comes out very quickly, making it a serious danger (about 1/3 of my pilot kills were melee kills without intentionally trying to setup any of them).

Titan combat is much more interesting, similar to old mobile mech games like Armored Core without jetpacks.  Quick dash abilities in any direction and sprinting makes them surprisingly mobile.  Unsurprisingly, they have super lethal weapons and can near instantly kill any infantry.  However, your long range AT weapons can harass them, and being able to climb on their backs and shoot the internals destroys them very quickly.

Additionally, titans start with a power to "grab" fired enemy bullets and missiles (think Neo from Matrix) and toss it back at them.  Interesting fight tactics happen between titans when they duel with bullets, missile and vortex shield.  Battles are quick, mobile and lethal, which I like a lot more than Mechwarrior "stand there and blow each other up" gameplay.  Think more Japanese mech inspired vs. Western (like Pacific Rim).




Atlas of Worlds Strategy (Path of Exile Heist League 5.12)

 Despite reading the wiki and other good resources, I still found the POE atlas/map dropping to be extremely confusing. I've written a s...